
Triple Click
by Maximum Fun
Latest Business Ideas
Video Game Narrative Analysis Platform
Market Gap: Players seek deeper understanding of video game narratives.
This idea proposes the development of a video game narrative analysis platform where gamers can explore in-depth analyses of video game stories, characters, and themes. This platform would feature articles, videos, and podcasts dissecting popular games and their narratives, similar to how literature is studied in educational settings. Users could contribute their analyses, leading to a collaborative and community-driven platform. Additionally, the platform could host live discussions or webinars with writers and game designers to provide unique insights into the storytelling process. This would appeal to gamers who wish to deepen their understanding of the games they love and foster a sense of community around narrative exploration.
From: Final Fantasy Tactics: It's Still Good
Video Game Strategy Coaching Service
Market Gap: New gamers struggle with complex game mechanics and strategies.
The idea is to create a video game strategy coaching service that connects experienced gamers with those who are struggling to understand complex game mechanics. This service would offer one-on-one coaching sessions where coaches provide tailored advice and strategies to help players improve their skills and enjoy the game more fully. This could be implemented through a platform where players can book sessions, either live or via recorded walkthroughs. Using tools like screen sharing, coaches could demonstrate tactics in real-time, allowing players to ask questions and receive instant feedback. This service would appeal to a wide range of players, particularly those new to strategy games who may feel intimidated by the complexity of games like Final Fantasy Tactics.
From: Final Fantasy Tactics: It's Still Good
Game Difficulty Customization Tool
Market Gap: Players struggle with game difficulty spikes causing frustration.
This business idea revolves around developing a game difficulty customization tool that developers can integrate into their games. The tool would allow players to adjust various parameters related to game difficulty, such as enemy strength, resource availability, and encounter frequency. For example, players could opt to reduce the difficulty of certain battles or enable a feature that allows them to skip particularly frustrating encounters. This could be marketed to game developers as a way to enhance player retention and satisfaction. Additionally, the tool could provide analytics to developers on how players interact with the difficulty settings, giving them insights into player behavior and preferences.
From: Final Fantasy Tactics: It's Still Good
Reality TV Gameshow Production Agency
Market Gap: Producers need innovative ideas for reality TV formats.
This business idea revolves around establishing a production agency dedicated to creating innovative reality TV gameshow formats. Inspired by the unique style of shows like 'Nathan for You,' this agency would focus on conceptualizing and developing fresh ideas that push the boundaries of traditional reality TV. The agency could offer services ranging from idea generation to full production, collaborating with networks looking for standout content. The target audience would include television networks and streaming services looking for original programming that can attract viewers and generate buzz.
From: Nintendo News and More Silksong
Niche Fantasy Book Review Platform
Market Gap: Readers struggle to find reliable reviews of niche fantasy and romantasy books.
This business idea involves creating a niche platform dedicated to reviewing and discussing fantasy literature, particularly focusing on romantasy and its various themes. Inspired by the discussions around the recent trends in book sales and the cultural implications of these genres, this platform would provide in-depth reviews, author interviews, and community discussions. By creating a space specifically for this kind of literature, it could attract a dedicated audience of readers who are eager for thoughtful commentary and recommendations on the latest titles. The platform could also integrate podcasts or video content to diversify the offerings.
From: Nintendo News and More Silksong
Subscription-Based Gaming News Platform
Market Gap: Gamers want ad-free, exclusive content about gaming news.
This business idea proposes creating a subscription-based platform for gaming news that provides exclusive, ad-free content to its members. This concept is inspired by the way the hosts of Triple Click discuss their need for support to maintain their ad-free podcast. By leveraging the growing trend of subscription services in media, this platform could provide in-depth analysis, reviews, and interviews with game developers, enhancing the gaming news experience for subscribers. The target audience would include avid gamers who are looking for a deeper understanding of the industry without the distraction of ads.
From: Nintendo News and More Silksong
Four-Player Co-op Mod for Video Games
Market Gap: Players want enhanced multiplayer experiences in existing games.
The concept involves creating a mod for popular video games that allows for four-player co-op gameplay, enhancing the multiplayer experience significantly. By implementing features that allow players to adjust challenge levels, such as enemy damage output, the mod can cater to different skill levels and preferences, making it accessible to a wider audience. The target audience includes gamers who enjoy challenging titles but wish to experience them with friends. The mod can be marketed through gaming communities, forums, and social media, highlighting the fun and camaraderie of shared gameplay. Additionally, user feedback can be utilized to continuously improve the mod and introduce more features, ensuring long-term engagement.
From: Triple Play: Hollow Knight: Silksong
Narrative-Driven Puzzle Game
The episode touches on the importance of narrative in games like 'Hollow Knight' and 'Split Fiction,' suggesting a new business idea around a narrative-driven puzzle game. This game would focus on storytelling while integrating puzzles that players must solve collaboratively. The narrative could evolve based on player decisions, creating a unique experience every time. This model targets gamers who enjoy deep storylines and engaging gameplay, with potential features including character development, branching storylines, and emotional payoff. The game could also leverage technology to provide a virtual environment where players can interact and communicate, enriching the cooperative elements of gameplay with an emotional narrative.
From: How Hollow Knight Became Such A Phenomenon
Online Comedy Improv Game Platform
The episode discusses a new film, 'Deep Cover,' that features characters who are improv actors recruited by a cop to help with a drug bust due to their skills in improvisation. This concept could be transformed into an online game platform where players can engage in cooperative improv scenarios, mimicking the film's plot. Players could join as different types of characters—improv actors, cops, or criminals—and navigate a series of challenges that require creativity and quick thinking to solve problems or escape tricky situations. The platform would allow users to create their own scenarios or choose from a library of pre-made challenges, fostering a community of performers while also promoting teamwork and communication. The audience for this platform would be both aspiring actors looking for practice and casual gamers interested in fun, social gameplay.
From: How Hollow Knight Became Such A Phenomenon
Split-Screen Co-Op Adventure Game
The discussion of 'Split Fiction' highlights the potential for creating a split-screen co-op adventure game that emphasizes teamwork and simultaneous play. This game would require players to solve puzzles and navigate challenges that necessitate cooperation, mirroring the dynamic seen in 'Split Fiction.' The game could implement mechanics that let players influence each other's environments, requiring them to communicate and strategize to advance. Targeting gamers who enjoy cooperative gameplay and social interaction, this game could also feature narrative depth, engaging characters, and humor to enhance the experience. The unique selling point would be the integration of split-screen gameplay, which promotes a shared experience that is increasingly rare in modern gaming.
From: How Hollow Knight Became Such A Phenomenon
Recent Episodes
Final Fantasy Tactics: It's Still Good
Host: Kirk Hamilton, Maddy Myers, Jason Schreier
Triple Play: Hollow Knight: Silksong
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1 idea found
How Hollow Knight Became Such A Phenomenon
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Before You Play That Game, Ask Mastercard For Permission
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