Comedic Game Design with Absurd Mechanics

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Comedic Game Design with Absurd Mechanics

Inspired by a conversation on:

Triple Click

EA Goes Private And We Play Ghost of Yōtei

Host: Kirk Hamilton, Jason Schreier, Maddie Myers

Timestamp: 01:01:12 - 01:03:34

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Direct Quote

"You will be constantly flummoxed by the just mechanical strangeness of it."

Market Gap

Many games lack innovative mechanics that engage players.

In a saturated gaming market, many titles tend to follow familiar mechanics and formulas, leading to player fatigue. Gamers often seek fresh experiences that challenge their expectations and engage them in new ways. However, innovative mechanics can be difficult to design and implement effectively. By creating a game that embraces quirky, absurd mechanics, developers can capture players' attention and encourage them to think outside the box. This approach could attract players looking for unique gaming experiences and help stand out in a crowded market.

Summary

The concept involves creating a comedic game that leverages absurd mechanics to engage players in a fun and unpredictable way. Drawing inspiration from Baby Steps, where movement mechanics are intentionally clumsy and humorous, this game would emphasize the joy of failure and the hilarity of unexpected outcomes. Players could navigate through a series of bizarre challenges using unconventional controls, fostering a light-hearted atmosphere. The game's aesthetic would blend humor with creativity, appealing to a broad audience. By focusing on comedy and imaginative design, this game could carve out a niche in the gaming landscape, enticing players looking for something different.

Categorization

Business Model
Game Development
Target Founder
Game Developer
Difficulty
Medium
Time to Revenue
6-12 months
Initial Investment
$1,000-$10,000

Potential MRR (18-24 months)

Conservative
$2,000 - $5,000 MRR
Moderate (Most Likely)
$10,000 - $20,000 MRR
Optimistic
$30,000 - $50,000 MRR

* Estimates assume solo founder/bootstrap scenario with competent execution

Scores

Clarity
8/10
Novelty
8/10
Feasibility
6/10
Market Potential
7/10
Evidence
7/10
Overall
7.2/10
Found on October 2, 2025 • Analyzed on October 2, 2025 6:47 AM

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How should I validate this game development idea before building it?

2:34 PM

Great question! For a game development idea like this, I'd recommend starting with these validation steps:

  1. Customer interviews: Talk to Game Developer to understand their pain points
  2. MVP approach: Build a simple landing page to test demand
  3. Competitor analysis: Research existing solutions and identify gaps

Would you like me to help you create a specific validation plan for your medium difficulty idea?

2:35 PM

Yes, and what about the technical implementation? Should I build this myself or hire a team?

2:36 PM

Based on your idea's complexity and 6-12 months, here's my recommendation:

Technical Strategy:

  • Start with no-code tools for rapid prototyping
  • Consider your technical background and available $1,000-$10,000
  • Plan for scalability from day one

I can help you create a detailed technical roadmap and resource allocation plan...

2:37 PM

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Similar Ideas

Collaborative Local Multiplayer Game Mechanics

The idea is to design a local multiplayer game that emphasizes collaborative mechanics, allowing players to share control of characters or actions in a way that invites laughter and interaction. Inspired by the experience of playing Baby Steps, where one player controls the character while the other offers advice and shares in the humor of the mechanics, this game would focus on fun, silly physics and cooperative challenges. The game could include various levels or challenges, where players must navigate obstacles together, fostering teamwork and shared experiences. By leveraging the appeal of local multiplayer, this concept can attract audiences who enjoy engaging with friends in a relaxed and entertaining manner.