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Comedic Game Design with Absurd Mechanics
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Inspired by a conversation on:
Triple Click
EA Goes Private And We Play Ghost of Yōtei
Host: Kirk Hamilton, Jason Schreier, Maddie Myers
Timestamp: 01:01:12 - 01:03:34
Found an idea? We can build it for you.
We design and develop SaaS, AI, and mobile products — from concept to launch in weeks.
Direct Quote
"You will be constantly flummoxed by the just mechanical strangeness of it."
Market Gap
Many games lack innovative mechanics that engage players.
Summary
Categorization
Potential MRR (18-24 months)
* Estimates assume solo founder/bootstrap scenario with competent execution
Scores
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Sign InHow should I validate this game development idea before building it?
2:34 PM
Great question! For a game development idea like this, I'd recommend starting with these validation steps:
- Customer interviews: Talk to Game Developer to understand their pain points
- MVP approach: Build a simple landing page to test demand
- Competitor analysis: Research existing solutions and identify gaps
Would you like me to help you create a specific validation plan for your medium difficulty idea?
2:35 PM
Yes, and what about the technical implementation? Should I build this myself or hire a team?
2:36 PM
Based on your idea's complexity and 6-12 months, here's my recommendation:
Technical Strategy:
- Start with no-code tools for rapid prototyping
- Consider your technical background and available $1,000-$10,000
- Plan for scalability from day one
I can help you create a detailed technical roadmap and resource allocation plan...
2:37 PM
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